The Character and Power cards are permanent and visible to all players.
Characters
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Anarchist
Score 3 victory points for each set of Soldier and Journalist (green and blue Meeples) that you ate.
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Brawler
Each Tooth taken from another Monster is worth 4 victory points instead of 2.
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Destructive
If at the end of the game you have destroyed more Floors than each other Monster, score 10 victory points.
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Glutton
If at the end of the game you have eaten more Meeples than each other Monster, score 10 victory points.
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Imitator
At the end of the game, before counting eaten Meeples, choose another Monster's Character card and apply its effect to your Monster.
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Mean
If at the end of the game you have eaten more Heroes (red Meeples) than each other Monster, score 10 victory points.
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Pacifist
If at the end of the game you have eaten more Soldiers (green Meeples) than each other Monster, score 10 victory points.
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Punk
Score 3 victory points for each set of Old Folks and Businessmen (gray and black Meeples) that you ate.
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Romantic
Score 3 victory points for each set of Hero and Blonde (red and yellow Meeples) that you ate.
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Seductive
If at the end of the game you have eaten more Blondes (yellow Meeples) than each other Monster, score 10 victory points.
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Scrap Merchant
Score 5 victory points for each Vehicle on a Ruin at the end of the game.
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Seer
At the end of the game, before counting eaten Meeples, announce which Monster has eaten the most Meeples (possibly yourself). If you're right (even if that Monster is tied for the most Meeples with another), you score 7 victory points.
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Shy
If at the end of the game you have eaten more Journalists (blue Meeples) than each other Monster, score 10 victory points.
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Softie
Score 3 victory points for each Teeth token you still have in your Mouth at the end of the game. (The Teeth printed on the screen do not count).
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Tourist
If at the end of the game you have eaten more Businessmen (black Meeples) than each other Monster, score 10 victory points.
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Young
If at the end of the game you have eaten more Old Folks (gray Meeples) than each other Monster, score 10 victory points.
Description of the Cards
Powers
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Boxer
During a Move action, if you knock down a Monster, you break two of its Teeth instead of one.
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Climber
Before a Move action, you can place your Monster on a Building in your Neighborhood.
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Heavyweight
When you use the Demolish action, you can target a Monster in your Neighborhood instead of a Building. You don't need to be on a Sidewalk to use this Power.
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Hurricane
You can perform a Breathe action from any Monster (but you must still follow the rules regarding the Breathe action).
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Jumper
To move, you can place your Paws token on your Body, then flick it as in the Toss a Vehicle action. Finally, place the Body on the Paws like normal. If your Paws leave the board, losel of your Teeth.
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Kung Fu Master
You can place your Paws token on your Body and send it flying, as in the Toss a Vehicle action. Replace your Paws under your Body after this action. If your Paws leave the board, you don't lose any Teeth.
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Long Tail
You can take a Demolish action on any Building in your Neighborhood without needing to be on a Sidewalk adjacent to it.
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Retainer
When you chow down, treat it as though you always have a minimum of 4 Teeth.
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Sharp Canines
At the end of your turn, your Monster can eat 2 more Meeples than its number of Teeth.
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Siren
At the end of your turn, instead of chowing down normally, your Monster can eat a single Meeple from any Neighborhood.
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Smelly Paws
If at the end of a Move action, your Monster is on a Ruin's Sidewalk, move all the Meeples found in that Ruin to an adjacent Neighborhood.
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Star Dancer
You can take 2 flicks when performing a Move action.
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Stretchy Paws
Before a Move action, you can reposition your Paws anywhere in your current Neighborhood.
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Stretchy Tongue
At the end of your turn, your Monster can eat the Meeples in an adjacent Neighborhood instead of those in your own Neighborhood.
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Telekinesis
When you take a Toss a Vehicle action, you can use a Vehicle from any Neighborhood.
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Vacuum
After a Breathe action, place all the Meeples who have just left the City in your Neighborhood rather than on the Runaway board.
Reveal the Secret Superpower card when you want to use it, then discard it afterwards.
Secret Superpowers
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Catcher
Take a Monster in the same Neighborhood as yours and place it on top of your Monster's Body. Use the opposing Monster as a Vehicle in a Toss a Vehicle action. Break 1 Tooth from that Monster.
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Earthquake
Move all the Meeples from each Ruin to an adjacent Neighborhood.
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Hobo
Randomly draw a total of 3 Meeples from the Stomach of one or more Monsters of your choice.
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Invisibility
Remove your Body and Paws from the board, then place them in any Neighborhood at the beginning of your next turn.
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Paralyzing Gaze
Your opponents cannot take any Move actions on their next turn.
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Passionate Kiss
Select 2 Meeples of your choice in the Stomach of another Monster currently in your Neighborhood and place them in your Stomach.
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Really Hungry
At the end of your turn, you can eat 2 Meeples per Tooth in your Mouth.
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Scavenger
Chow down in the Neighborhood of another Monster as though you were there.
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Small Wings
Move your Monster into the Neighborhood of your choice.
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Teeth Protector
When an opponent breaks 1 or more of your Teeth (Boxer Power), cancel that loss and break one of their Teeth instead.
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Terminator
Knock over all the Monsters currently in your Neighborhood and break 1 Tooth from each of them.
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Too Cute
Cancel one effect from the Runaway board other than the one that ends the game.
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Ultra-bright(tm) Smile
Instead of eating the Meeples in your Neighborhood, you can eat the Meeples currently on the Runaway board. Then reorganize the Meeples on the Runaway board without triggering any effects.
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Unleashed!
Play 2 extra actions on your turn.
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Unstable Mutation
Draw 3 Power cards and apply their effects this turn. At the end of the turn, discard 3 of your Power cards (not necessarily those which were drawn).
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Who Cut The Cheese?!
All opponents must place their Monster's Body upside down on their Paws. During their next turn, they must use 1 action to turn their Bodies right- side up.
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